﻿using UnityEngine;
namespace SG
{
    public class GameLoop : MonoBehaviour
    {
        // Use this for initialization
        public void DoInit()
        {


        }

        public void InitTables()
        {

        }

        static public int m_nNumber = 0;
        // Update is called once per frame
        void FixedUpdate()
        {
            //LogMgr.Instance().LogError("使用了 FindDeepChildByName  " + m_nNumber + "次");
            m_nNumber = 0;

            KeyboardMgr.Instance().DoUpdate();
            //DamageUIMgr.Instance().DoUpdate();

            UIMgr.Instance().DoUpdate();

        }

        void OnDestroy()
        {

        }
    }
}